Crypt of the Everflame

The Keys and the Shields

The door opened into a large chamber, built on two levels. ON the further, lower, level stood a wooden statue, holding two large shields. Perhaps these were the shields that Roldare mentioned?

Belagore headed down to examine the statue, but as soon as he set foot next it, it turned towards him and began to attack! The stairs changed to ramps, as battle began. Belagore noticed a small keyhole in the back of the statue and proceeded to wrestle with it, to try to force the key in, but to no avail. It was a furious battle that saw Karyn’s healing skills in much demand as the huge golem bashed its way into Belagore and Daniel repeatedly. Eventually, Belagore’s fury took hold and he rampaged, causing massive damage to the statue. Finally, the group were left with a pile of wood and two tower shields for their efforts.

After the fierce battle, the party realised they needed to rest and deal with their wounds, but finding a secure location proved difficult. A quick exploration of the area revealed a large bug in a neighbouring room. Before pressing on with that, the party found their way to a room full of gifts , laid on specifically for the party. Each had a labelled parcel with a few treasures, each tailored to the individual and designed to make the dangerous of the dungeon that little bit safer for them.

After stowing their new-found goodies, the party pressed on to deal with the bug in the adjoining room. It was quickly slain, without too much damage to the party and Tyana and Belagore decided to examine the remains of it and its nest. They found nothing except for a gloopy mess, which made them smell for a while after!

The group continued to explore the southern end of the crypt, finding a smokey chamber with the remains of a fire and a shadow creature, risen up from a corpse. At first it seemed like they could not defeat the shadow, as it drained huge amounts of Daniel’s energy, but Belagore realised that the oil of magic weapon could help them and after applying it to his sword, was able to defeat the shadow, again using the full might of his rage.

After the battle was over, in the remains of the fire, the adventurers found a key and a fine magical dagger, which they pocketed before pressing on yet again, keen to rescue Roldare’s sister from whatever danger she might be facing.

They headed back to the room with the fountain, trying the key in the other door, with success! They found themselves in a room depicting the final battle of Kassen against his mercenary foes, noting that the amulets the two enemies wore were very similar.

Moving further south they found a circular room, trapped with a pillar of arrows, firing towards them, Belagore and Daniel (still weak from his ordeal) held up the tower shields and Belagore explored the room. At first, the southern door wouldn’t open, but after a minute or so, the pillar ran out of arrows and the door clicked open…

Entering the Crypt

With an almighty shove, Belagore forced the door to the crypt open and stepped through into the darkness. The adventurers readied their lights and cautiously eased their way into the crypt. They found themselves in a long chamber with stairs up to shoulder height platforms on either side. In the centre were two bodies, whilst a load of bones were strewn across the south wall of the chamber. Belgore and Daniel examined the bodies and found them to be human, probably of a similar age to the horses outside. As they moved over to examine the bones, they suddenly reformed themselves into six undead skeletons. The group fought hard and well against their foes and Karyn’s channeling of positive energy almost brought all the skeletons to their knees. It wasn’t long before they were back, as piles of bones, on the floor again. A quick search of the room turned up some backpacks, with pillows and blunted arrows. The party had no idea what pillows might be needed for in a crypt, but determined that they would take it, for a better night’s sleep.

Belagore pushed on towards the north-west door of the chamber as a voice boomed, “Magic is the key” and led the group into a room with a fountain, shaped like Kassen and a pool beneath it. They managed to determine, through clever use of a pot, rope and a light spell, that the pool was about 40ft deep and the bottom was covered with keys.

They decided to leave the exploration of the pool there for now and examined the doors to the south. Of the two, the easternmost one was clearly locked, whilst the westernmost one was open and led to a long corridor, lined with pairs of statues of Kassen, holding swords. Strangely, the first two pairs of swords were wrapped in leather, although the others were as sharp as any real sword! Belagore told the others to wait and took his pot out again, rolling down the corridor. As it reached the third pair of statues, all the blades swung down into the corridor. Unfortunately now, Belagore’s faithful pot was at the other end of the corridor… Rather than explore further this way just yet, the party decided to move on, back to the first room and explore the south easterly door in it.

This door led into what appeared to be a maze. Daniel found a switch in one of the alcoves, just before there was a yelp from Belagore and he seemed to disappear. In fact he had fallen down a pit, padded with a pillow! He was unhurt (apart from possibly his pride) and the party decided to use some brooms at the entrance to the room to scour the room for pits, traps and switches. In one of the pits, Belagore found a sack with a clue to how to open the door to the south – pull the switches together. Belagore, Karyn and Tyana pulled the switches simultaneously, while Daniel jammed the door open and they were into a corridor going east to west.

After exploring the corridor in different directions to find the doors that ended it, the party decided to focus on the door a distressing wailing was coming from. Daniel tried to open the door using a crowbar, but after a sudden silence, he was shot in the shoulder with a crossbow bolt for his efforts. Belagore took over and pulled all his strength together in a way only barbarians can.. two more bolts sailed past him as he tried to open the door, but eventually he was through. Inside was a cowardly looking man, mumbling something about “the bones”. Karyn and Daniel managed to calm him down gently, although Belagore was still concerned about the crossbow. He was very confused, but eventually the party managed to glean that a few townsfolk had been preparing the crypt for their arrival, putting pillows in the pits and leather on the swords, to make it safer for them. They also discovered that the man was called Roldare and his sister was missing, taken by the bones. He told them to take his crossbow, when they agreed to rescue his sister as well as that they would need “the shields and the keys”.

They all rested in this small room overnight without event, before continuing back on their adventure. They went back to the room with the pool, where Tyana went for a swim to find the key at the bottom that Roldare seemed to think they needed. She was gone just over a minute before she rejoined the others on the surface, looking triumphant.

Belagore tried the key in the door to the southeast, but with no luck. He wove his way down past the statues (on the way collecting his trusty pot) to the door in the south of the corridor and discovered it was unlocked. Belagore pocketed the key and gently opened the door…

The Adventure Begins
Journey to the Crypt

After receiving a letter from the Mayor of Kassen, four young adventurers (Karyn, Tyana, Belagore and Daniel) arrived in the town square to await their sending off. As the crowd among them grew, they felt nervous but excited about the challenges that might await them ahead. They accepted the lantern with which they would bring back the Everflame from Kassen’s tomb, alongside some provisions to help them on their way.

At last the group set off, ready to face whatever challenges might lie ahead. A few hours into the woods, the party were set upon by three orcs, who ferociously attacked Belagore and left him bleeding profusely before the other managed the defeat them. As soon as they were defeated, their bodies vanished and no trace of their fight remained – even Belagore’s wounds were healed. Was it just a simple prank played by the villagers in the spirit of the quest or was it a more serious threat to the party’s safety…?

Later that night after they had found camp, it became clear that the party were not alone. A distant howling could be heard through the trees and soon Daniel and Tyana spotted a solitary wolf in the woods. As soon as it was spotted, it was gone into the night, but not long after, when the party had gone to sleep, the wolf returned with its pack. Karyn, who was taking first watch, shouted for the others to wake up, although the wolves dived straight into the attack. A flurry of blows later and the wolves were lying dead at the group’s feet.

The rest of the night passed quietly and the next morning the party felt well rested and ready to continue on their journey. A few hours of walking took them to the banks of a great lake, where they spotted a form on its banks. Closer inspection revealed this to be a human corpse, attacked by a large predator. The party chose to cremated the body, rather than leave it for the animals and a pyre was built and funeral rites said, before the party moved on.

Further into the woods again and the party came across the final challenge before the crypt itself: a vast ravine, covered in moss, bushes and rocks and slippery underfoot. Daniel struggled down the climb, slipping and sliding down, followed by a more steady Karyn and Tyana and finally Belagore.

Finally, they had found it! The entrance to the crypt was in front of them, but also there was the remains of several horses, lying dead on the ground before them. Belagore found more useful supplies and distributed them among the party, before the adventurers moved on towards the doors that would let them into the crypt and search for the Everflame.


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